Episode 004 - Formative Assessment with Kahoot!

college student raises hand
 

Kahoot! is a game-based learning platform that allows instructors to create interactive quizzes and other learning games. In this episode, we discuss some ideas for using Kahoot! as one approach to formative assessment.

 

Listen to full episode :

Show Notes & Resources

Helpful Overviews and Resources on Getting Started:

Referenced in the podcast:

Cornell University, Center for Teaching Innovation. (n.d.). Active learning

Freeman, S., Eddy, S. L., McDonough, M., Smith, M. K., Okoroafor, N., Jordt, H., & Wenderoth, M. P. (2014). Active learning increases student performance in science, engineering, and mathematics. Proceedings of the National Academy of Sciences, 111(23), 8410–8415.

Nilson, L. B. (2010). Teaching at its best: A research-based resource for college instructors (3rd ed.). San Francisco, CA: Jossey-Bass.

Soler-Porta, M., Caña-Palma, R., Bentabol-Manzanares, M.J., Cortes-Fernandez, L., Bentabol-Manzanares, M.A., Muñoz-Martos, M.D.M., Esteban-Pagola, A.I., Luna-Jimenez, M.J. & Lopes, A.P. (2019). Gamification in education and active methodologies at higher education. [Conference session]. EDULEARN19 International Conference on Education and New Learning Technologies, Palma de Mallorca, ES.

Theobald, E. J., Hill, M. J., Tran, E., Agrawal, S., Arroyo, E. N., Behling, S., Chambwe, N., Cintrón, D. L., Cooper, J. D., Dunster, G., Grummer, J. A., Hennessey, K., Hsiao, J., Iranon, N., Jones, L., Jordt, H., Keller, M., Lacey, M. E., Littlefield, C. E., … Freeman, S. (2020). Active learning narrows achievement gaps for underrepresented students in undergraduate science, technology, engineering, and math. Proceedings of the National Academy of Sciences, 117(12), 6476–6483.

Stachowiak, B. (2016). Retrieval practice tools. Teaching in Higher Ed, https://teachinginhighered.com/podcast/retrieval-practice-tools/ 

Wang, A. I., & Tahir, R. (2020). The effect of using Kahoot! for learning: A literature review. Computers & Education, 149, 103818. 

Zhang, Q., & Yu, Z. (2021). A literature review on the influence of Kahoot! on learning outcomes, interaction, and collaboration. Education and Information Technologies, 26(4), 4507-4535. 

Credits:

Sound Effect by SennaFoxy from Pixabay 

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